Shreiner Dave (EN) — OpenGL Programming Guide

Тут можно читать онлайн книгу Shreiner Dave (EN) - OpenGL Programming Guide - бесплатно полную версию (целиком). Жанр книги: Иностранная литература. Вы можете прочесть полную версию (весь текст) онлайн без регистрации и смс на сайте Lib-King.Ru (Либ-Кинг) или прочитать краткое содержание, аннотацию (предисловие), описание и ознакомиться с отзывами (комментариями) о произведении.

OpenGL Programming Guide
Язык книги: Английский
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OpenGL Programming Guide краткое содержание

OpenGL Programming Guide - описание и краткое содержание, автор Shreiner Dave (EN), читать бесплатно онлайн на сайте электронной библиотеки Lib-King.Ru.

Includes Complete Coverage of the OpenGL(R) Shading Language! Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling ';Red Book' describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL(R) Shading Language (the ';Orange Book'). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL(R) Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

OpenGL Programming Guide - читать онлайн бесплатно полную версию (весь текст целиком)

OpenGL Programming Guide - читать книгу онлайн бесплатно, автор Shreiner Dave (EN)

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